Just Rite Bite

How do consumers decide whether a strange new ingredient- like insect protein- is healthy for their favorite furry friends?
Why Insects? Redefining Protein for Pups
The demand for protein for dogs is growing worldwide, but so is the environmental impact- and Just Rite Bite is a Seattle startup that wants to solve this problem with insect-based treats. We worked with JRB to align their environmental and business goals by interviewing users to find out exactly what they care about. To address the lack of education about insect-based food, we created a hybrid print media and app edutainment experience, giving users the confidence to choose Just Rite Bite.
Software
Figma
Role
UX Researcher, UX Designer on 4-person team
Skills
  • User interviews and coding
  • Stakeholder management
  • Prototyping and user testing
Our Primary Stakeholders:
Dogs, Humans, and the Planet
Dog-Approved Design: Balancing Pets, People, and the Planet
Just Rite Bite's values are to create dog-centered and sustainable treats. Their business goal was to expand their small business's customer base, and their environmental goal was to scale their production with the least impact possible. Our job was to translate those goals into a user-centered problem statement: what did dog owners really care about, and how could we use persuasive design frameworks to align all those goals?

Fetching the Facts: Understanding Dog Owners' Choices

When conducting our 7 exploratory interviews, we made sure to interview owners with dogs that had a variety of dietary issues, such as allergies, since that is one of the benefits of insect-based pet food. We collected both qualitative coding data from long-form questions and split-second word association questions to estimate the "ick factor" in various insect ingredients.
Literature Review
Competitive Analysis
Exploratory Interviews
Word Association

Research Questions

What are dog owner's main motivations and pain points around their dog's treats?
What barriers keep dog owners from trying insect-based food?

Insights That Shaped the Design

A dog owner's top priority when making purchasing decisions is health.

While the dog's taste preference and cost were popular concerns, the most important was dog health, especially when allergies were involved.

Environmental concerns are important, but secondary.

Even for dog owners who listed the environment as a "strong concern" in general still listed it as a lower priority than dog health.

Users project their own dietary needs onto their dogs.

Dog owners very commonly fed their pets much more protein than they really needed or looked for ingredients in the treats that they would eat.

The insect "ick" factor is very influential.

United States owners are reticent about eating insects as food for cultural reasons, and by extension, they're also repulsed about the idea of their dogs eating them.

Problem Statement:

How might we familiarize dog owners with the benefits of insect-based dog treats so that they are confident it is a healthy alternative for their dog?

From Insights to Ideas: Workshops with Stakeholders

Our clients had never engaged with a user experience team before, so we decided to include them in the sessions that generated our problem statement, user journeys, and initial sketches. To stimulate our ideation process, we created a high-level journey map that captured all customer interactions involved in purchasing dog treats. By time boxing and keeping it concise, we identified key touch points where we could potentially integrate our solution.

Affinity Mapping
User Journeys
Effort-Impact Chart
“I wish we had done this sooner. We have been so focused on the business side, that we haven’t had an opportunity to look into the customer side.”
- Mallory Morse, Co-Founder of Just Rite Bite

The Solution: An Educational Experience

We needed to communicate the nutritional effects of insect based food and we also needed to overcome user's gut instincts that insects were "icky." For our prototype, we decided to explore how gamification could increase how users retained new educational concepts, like new ideas about nutrition. We also wanted to explore how friendly character design could familiarize users with insect-based ingredients, like we had found in our literature review.

Our prototype, therefore, teaches users facts about insect-based dog treats through two methods: educational minigames through an app experience, and factoids displayed on physical, collectible cards.

Embodied Empathy: Testing with Roleplaying

To test whether our cards-plus-minigames idea would solve the problem of educating and socializing users to insect-based pet food, we conducted four concept validation tests. Using body-storming, we roleplayed a scenario at JRB’s farmer’s market stand where users would encounter collectible cards and use them to open a web app featuring 7 different minigames (represented as a paper prototype). Our initial findings were that users would be interested in trying the experience, but that the experience had to be convenient and highly engaging.

On-the-Go: How We Improved the Experience

Users Preferred Mobile

We designed the edutainment app to be used on mobile and on desktop at home. Thanks to our farmers market roleplaying scenario, we found that users overwhelmingly preferred accessing the app in-situ, where they first encountered the cards.

Prototype Improvement:

Optimizing Prototype for Mobile (Larger text size, accounting for finger size)

Preferred Play Length Session was Shorter

Most users wanted to collect the cards and complete all of the minigames together, rather than collecting them as they bought and interacted with JRB online or at their farmer's market stand.

Prototype Improvement:

Ensured educational games could be completed in under 3 minutes, and added 3 more to increase variety.